Swordsfall RPG - An Afropunk Sci Fantasy Roleplaying Game

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The central rulebook for the Swordsfall Roleplaying Universe.   Kickstarter coming after Welcome to Tikor is released (Late 2020/Early 2021)!   Swordsfall RPG is what's called a Cinematic Game. That means that rather than rely completely on the dice to decide the action, the players get to describe the action....
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Swordsfall RPG

The central rulebook for the Swordsfall Roleplaying Universe.

 

Kickstarter coming after Welcome to Tikor is released (Late 2020/Early 2021)!

 

Swordsfall RPG is what's called a Cinematic Game. That means that rather than rely completely on the dice to decide the action, the players get to describe the action. This is all done to give you the player more creative control of their character's actions.

However, there is still "crunch" or that is number driven combat. The dice still determine whether you succeed or lose. But with the Cinematic Play, you truly get to describe what that success and failure looks like.

Part of this cinema is played out using advantages and disadvantages tied with rolling a particular number. These are direction dice related ways of cinematic play. Succeeded with a disadvantage means you won, but there was some sort of drawback. An innocent guard walks by during a heist, you spill your drink on an innocent bystander after flirting with your heart's desire.

The Swordsfall RPG Dice

There are 6 dice in the Swordsfall RPG, three with good results and three with bad results.

Positive Dice
  • Talent Dice (d8) – One of the main dice used. It represents the skill or stat that best displays your talent in something. Think of the Talent Dice as not just any action but trying to do something above the normal. Not improbable, just not the standard.
  • Knack Dice (d12) – A talent is learned, but some things are innate. Something a person is just GOOD at. Knack is a representation of when your natural talent is amplified by your learned skills in life. An upgraded version of the Talent Dice.
  • Luck Dice (d6) – Sometimes it’s not about your talent or your Knack at something. It’s just about pure utter luck. Either luck set up through previous actions or capitalizing on the fault of others.
Negative Dice
  • Difficulty Dice (d8) – Every action comes at some cost, challenge, or complexity. Some difficulties are always the same, a mountain it a mountain after all. Others are variable and based on the situation.
  • Disaster Dice (d12) – In life there are difficult actions and then REALLY dangerous actions. This can be because what your doing is extra difficult by default. Mount Everest is more than just a mountain for instance. An upgraded version of the Difficulty Dice.
  • Complication Dice (d6) – Just as much as life sometimes delivers luck, it delivers misfortune as well. It comes in the way of a hindrance to the situation that can’t be foreseen. Tikor’s weather itself is often a complication.

Combat System

The Swordsfall RPG has an interesting take on action economy in a tabletop RPG.

COMBAT FLOW A.K.A. COMBOS

The Combat Flow has three main parts; Opener, Transition, and Finisher.

Opener – Techniques that can only be used at the beginning of a turn. A successful Opener allows the use of Transition Type moves. Unless otherwise stated an Opener cannot come after another Opener. Openers generally require an action to trigger.

Transition – Techniques that come after another move that sets them up, an Opener. The amount of Transition moves you may use is usually determined by the Opener. These moves generally cost no resources.

Finisher – Techniques that usually mark the end of your action. Big flashy moves that can usually only be used after an Opener or Transition. Powerful moves that usually require Advantages to fuel.

Buff – Techniques that give effects to the user and/or those around them. Activating them sometime requires Ether. Either way, the buff has to be maintained or refreshed each turn unless otherwise said. Most buffs have an area-wide enough to encompass a party of friendless.

Hex – Short term negative buffs

Curse – Long term negative buff. Very powerful and can last a long time.

Active – Techniques that don’t fall into any special category. These are often basic Hekan Techniques that serve a single purpose or flows into another type of Technique.

Passive – These abilities are innate to the user and persist without any need for activation. Whether the source is magical or physical, the mental/physical output is so minimal that they are active no matter what.

For more about the Combat System...

Professions

The Swordsfall RPG will contain over 30 Professions, each of them representing a part of Tikor. Each Profession is unique as it's not a class, it's a job. A career...a profession.

  • Invoker
  • Spirit Medium
  • Atoner
  • Deadquiver
  • Celestial Shield
  • Jalen
  • Griot

 

The Swordsfall RPG Crafting System

Rather than resource management, in the Swordsfall RPG it is all about Creation Points. It is a measure of the overall time spent gathering materials, refining them, and the sheer time and effort of creating it. Creating an item is never about if your allowed to or not, but rather, can YOU?

Each component of crafting an item has a Creation Point value. The rarer the component, the more damage it can cause, the more qualities it has, the more Creation Points it will cost. Once you’ve figured out what components you want your item to have, you then compare your final total to the Creation Chart. It will tell you what the Item Rarity is based on the CP, and then the time and energy it would take to make it.

Each level MUST be taken before the next one may be taken.

Example: A Striking Weapon starts at a Base Damage of 1. To reach Damage 4 you must buy Damage 2, Damage 3, AND Damage 4, making it cost a total of 20 Creation Points.

For more about the Crafting System...

Until Then...

For a small taste of the Swordsfall RPG in the time being, check out Summit of Kings!

Kickstarter coming after Welcome to Tikor is released (Late 2020/Early 2021)!

 

Return Policy

Any claims for misprinted/damaged/defective items must be submitted within 4 weeks after the product has been received. For packages lost in transit, all claims must be submitted no later than 4 weeks after the estimated delivery date. Claims deemed an error on our part are covered at our expense.

If you or your customers notice an issue on the products or anything else on the order, please submit a problem report.

The return address is set by default to the Printful facility. When we receive a returned shipment, an automated email notification will be sent to you. Unclaimed returns get donated to charity after 4 weeks. If Printful's facility isn't used as the return address, you would become liable for any returned shipments you receive.

Wrong Address - If you or your end customer provide an address that is considered insufficient by the courier, the shipment will be returned to our facility. You will be liable for reshipment costs once we have confirmed an updated address with you (if and as applicable).

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Returned by Customer - It is best to advise your end customers to contact you before returning any products. We do not refund orders for buyer’s remorse. Returns for products, face masks, as well as size exchanges are to be offered at your expense and discretion. If you choose to accept returns or offer size exchanges to your end customers, you would need to place a new order at your expense for a face mask or a product in another size.

Notification for EU consumers: According to Article 16(c) and (e) of the Directive 2011/83/EU of the European Parliament and of the Council of 25 October 2011 on consumer rights, the right of withdrawal may not be provided for:

1. the supply of goods that are made to the consumer's specifications or are clearly personalized; 2. sealed goods which were unsealed after delivery and thus aren't suitable for return due to health protection or hygiene reasons, therefore Printful reserves rights to refuse returns at its sole discretion.

This Policy shall be governed and interpreted in accordance with the English language, regardless of any translations made for any purpose whatsoever.

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Swordsfall RPG - An Afropunk Sci Fantasy Roleplaying Game
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